Microsoft Flight Simulator X For Pilots Real World Training Pdf

  1. Microsoft Flight Simulator X For Pilots: Real World Training Pdf
  2. Microsoft Flight Simulator X For Pilots Real World Training Pdf Download

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ave you ever noticed that when you buy software from Amazon, there is an offer down the bottom of the page there with a link to a book which explains how to use the package? I need to upgrade my DVD burning software - and to my amazement, the link down the bottom on Amazon tells me that someone has actually sat down and written a book about how to use Roxio Easy Media Creator. Yep, you and I might assume that dragging and dropping files to create a DVD does not require 384 pages of closely reasoned text by way of explanation, but that isn't the way the folks behind the 'Dummies' series think and they have made a lot of people happy by failing to make that sort of assumption. OK, so I concede that Easy Media Creator is (despite its name) an extremely complex piece of kit, but you would think that the product manual might be written with the intention of solving the problem of how to use it.

Maybe I am getting old. I can remember back to the time when Microsoft Word came in a massive box filled to the point of bulging with printed manuals that told you everything you wanted to know about the product. It is a strange and curious fact that although the online help files for Word 2007 seem to contain about ten times as much text, they are only half as helpful, despite the fact that Word is only about five times more sophisticated now than it was then. My math isn't terrific, but a finger count tells me something has gone wrong there.

Which takes us to Microsoft Flight Simulator, which also had a printed manual, back in the days when I first saw it, packaged for the Tandy TRS80, anyone remember those? After reading that manual, I realised that Flight Simulator was different, because good though it was, the text only scratched the surface of what you could do with the sim, even then, in the wireframe days. There was no Internet in the early eighties, we only just about had a postal service, everything was in sepia and no-one had thought to write any books on a subject as inconsequential as flight simulation, so we found out what did what by asking around... and by trial and error, mainly error.

By the way, I should tell you that in the course of asking those questions, I found a guy who told me that one of the methods he used to increase the realism of using the sim was that he didn't touch his computer for a week after he had had a virtual crash. I asked how much flying he did and he told me, looking very serious, that after a year of constant trying he hadn't quite managed to do a complete circuit and landing yet, but he was close, very close.

Scary.

After a while, I did begin to wish for a book which explained all the stuff that the FS manual didn't like to worry me about, but my background in aviation meant that I understood all the stuff that was to do with real world flying and that gave me a head start. From my point of view, the saving grace was that in the first few versions of FS, the panels weren't that complicated, but by the time FSFW95 rolled along, there were planes with gauges I had never even heard of and I needed help - but fortunately, bulletin boards like Compuserve and the development of the Internet dug me out of that particular hole. Now, if I wanted to find out how to do a thing, there were people to ask, in the forums on sites like FlightSim.Com.

But if you think of the way I learned to use Flight Simulator, I had it easy - I have used every version that has ever existed and the incremental way the sim has grown has allowed me to update my knowledge base gracefully, without having to learn huge chunks of difficult and challenging stuff all at once. And that is the problem which confronts newcomers to FSX; after 27 years of development, the package is absolutely mind-bogglingly, brain-numbingly, stupendously huge and a lot of people who load it onto their systems for the first time end up wearing that look that a rabbit does in your headlights just before the impact. Realising this was something of a problem, Microsoft made a serious effort to ease the pain by introducing the Learning Center a few versions ago, which is a valiant attempt to cut down the FS knowledge domain into bite-size chunks and which (in my opinion, anyway) fails utterly for all the reasons on-line help systems always do, which is that the only thing the people who design these things have in common is a perverse interest in not indexing the question you want to ask.

But surely there are lots of books on how to use Flight Simulator? And the answer to that is yes, there are, and I have even reviewed one or two of them in the past, but I have never come across one I have been able to get remotely enthusiastic about, because many of the authors have done no more than transpose the contents of the Learning Center onto the printed page, bar enough amendments to keep their sorry asses out of the courts. Yes, there are many, many books on how to use Flight Simulator, but the vast majority of them are a waste of space and trees. The problem is so bad that until today, I could not unreservedly recommend a book on how to use Flight Simulator, but I am pleased to say that the wait is over, even if it took twenty seven years for Jeff Van West and Kevin Lane-Cummings to come out of the woodwork.

Microsoft flight simulator x for pilots: real world training pdf

And no, I am not recommending this book because I was the technical editor. If anyone is curious to know, I will get a one-off payment for doing it and so if this review sells a zillion copies, I will not become one cent richer.

Why then, Andrew, is this book any different to all the others that have gone before it?

Well, I guess the answer lies in the approach that the authors took to getting the job done and in the experience that lay behind that approach. Jeff not only has an instructor's ticket, but edits IFR Magazine; while Kevin, who also instructs, has wide media experience. What happened here was that Wiley, the publisher, put its considerable technical expertise behind two flying instructors who knew how to communicate, the icing on the cake being that the book is linked to a website at which starting situations and charts for all the lessons in the book can be downloaded, as well as two bonus chapters and an extensive set of appendices, amounting to 28 Mb of goodies.

Hold on! Wiley... Wiley... don't they publish the 'Dummies' series you mentioned back there?

They surely do, but like I said, FSX for Pilots isn't like anything you have ever read before. The defining characteristic of the book is that it never talks down to the reader and is pitched at the level of someone who wants to fly real planes one day (or maybe is learning to do so at the moment) but needs or must use a simulator to learn in the meantime. This approach gives life to subjects which sap your will to live - even back course approaches are fun if you learn about them as part of working your way through this book - and there is a lot to work through, over 700 pages. The clever thing about the way the book is written is that all the knowledge you require is there; the authors don't make any assumptions about what you know, which means that when you finish one chapter, you have a solid knowledge base for tackling the next.

Microsoft flight simulator x for pilots: real world training pdf

After a short chapter on hardware - the book was written before Vista and DX10 became standard - the action starts with your first flight in the default Piper Cub. Readers are assumed to have downloaded all the situations and charts needed from the website before they begin working through the book and the beauty of the way the lessons are presented is, as I have already hinted, that a complete beginner will be an expert 700 pages after beginning. The first flight teaches you all the basics, like pulling back when the houses get bigger and pushing forward when they get smaller, but in at least as thorough a way as you would learn in your first lesson at a real flying school... which is why the background of the authors is so important. They have both taught at real flying schools and it shows. The second and third chapters teach you about the effects of wind on the plane, including how to fly turns around a point in a wind and crosswind takeoffs. Chapter four is about airport operations, including all the basics like how to join a circuit and your first flight to another airport. Chapter five is about navigation and communication, six about in-flight emergencies, seven about performance takeoffs and landings and eight about slow flight, stalls and spins. All this will be very familiar to anyone who can remember their flight training, because it is based around a real-world flight training syllabus - and not only that, it is fun, because the authors cite real-world incidents to illustrate their points and they talk with experience.

If you have enough experience with FSX to be able to find your way around your local airspace and take off and land safely, then you might question the need for reading chapters one to eight, to which I would counter that you still have nearly 500 pages to go, and the first eight chapters are fun. Besides, you are about to meet the Cessna 172, which gives the authors a chance to talk about the basics of radio navigation, take a peek at the G1000, cover night flying and discuss how to deal with adverse weather. By chapter 14, you are learning fast and they trust you to take a spin in the Mooney. The Mooney is one of the most neglected planes in FS, but in the real world, pilots covet them, because those hulls are fast - the downside being that you have to anticipate and keep your mind ahead of the airplane all the time. Mooney drivers fly high and the plane makes a great IFR platform, so chapter 15 is about basic attitude instrument flying. By chapter 17, you are doing instrument approaches, which are really well explained, then you get to try GPS approaches, and chapter 19 is about NDB approaches and DME arcs - all of a sudden you are an expert, doing the tough stuff.

But the book doesn't make it feel like that. Yes, there is a great sense of achievement, but the authors have the art of making difficult things seem easy. Towards the end of the book, you will get into multi-engined flying and the final chapters deal with multiplayer, virtual airlines, virtual ATC and a whole ragbag of stuff. I can say no more than that FSX for Pilots is the best book I have ever read on how to get the most out of flight simulation and if you own a copy of FSX, you should own this.

Andrew Herd
Training[email protected]

ave you ever noticed that when you buy software from Amazon, there is an offer down the bottom of the page there with a link to a book which explains how to use the package? I need to upgrade my DVD burning software - and to my amazement, the link down the bottom on Amazon tells me that someone has actually sat down and written a book about how to use Roxio Easy Media Creator. Yep, you and I might assume that dragging and dropping files to create a DVD does not require 384 pages of closely reasoned text by way of explanation, but that isn't the way the folks behind the 'Dummies' series think and they have made a lot of people happy by failing to make that sort of assumption. OK, so I concede that Easy Media Creator is (despite its name) an extremely complex piece of kit, but you would think that the product manual might be written with the intention of solving the problem of how to use it.

Maybe I am getting old. I can remember back to the time when Microsoft Word came in a massive box filled to the point of bulging with printed manuals that told you everything you wanted to know about the product. It is a strange and curious fact that although the online help files for Word 2007 seem to contain about ten times as much text, they are only half as helpful, despite the fact that Word is only about five times more sophisticated now than it was then. My math isn't terrific, but a finger count tells me something has gone wrong there.

Which takes us to Microsoft Flight Simulator, which also had a printed manual, back in the days when I first saw it, packaged for the Tandy TRS80, anyone remember those? After reading that manual, I realised that Flight Simulator was different, because good though it was, the text only scratched the surface of what you could do with the sim, even then, in the wireframe days. There was no Internet in the early eighties, we only just about had a postal service, everything was in sepia and no-one had thought to write any books on a subject as inconsequential as flight simulation, so we found out what did what by asking around... and by trial and error, mainly error.

By the way, I should tell you that in the course of asking those questions, I found a guy who told me that one of the methods he used to increase the realism of using the sim was that he didn't touch his computer for a week after he had had a virtual crash. I asked how much flying he did and he told me, looking very serious, that after a year of constant trying he hadn't quite managed to do a complete circuit and landing yet, but he was close, very close.

Scary.

After a while, I did begin to wish for a book which explained all the stuff that the FS manual didn't like to worry me about, but my background in aviation meant that I understood all the stuff that was to do with real world flying and that gave me a head start. From my point of view, the saving grace was that in the first few versions of FS, the panels weren't that complicated, but by the time FSFW95 rolled along, there were planes with gauges I had never even heard of and I needed help - but fortunately, bulletin boards like Compuserve and the development of the Internet dug me out of that particular hole. Now, if I wanted to find out how to do a thing, there were people to ask, in the forums on sites like FlightSim.Com.

But if you think of the way I learned to use Flight Simulator, I had it easy - I have used every version that has ever existed and the incremental way the sim has grown has allowed me to update my knowledge base gracefully, without having to learn huge chunks of difficult and challenging stuff all at once. And that is the problem which confronts newcomers to FSX; after 27 years of development, the package is absolutely mind-bogglingly, brain-numbingly, stupendously huge and a lot of people who load it onto their systems for the first time end up wearing that look that a rabbit does in your headlights just before the impact. Realising this was something of a problem, Microsoft made a serious effort to ease the pain by introducing the Learning Center a few versions ago, which is a valiant attempt to cut down the FS knowledge domain into bite-size chunks and which (in my opinion, anyway) fails utterly for all the reasons on-line help systems always do, which is that the only thing the people who design these things have in common is a perverse interest in not indexing the question you want to ask.

But surely there are lots of books on how to use Flight Simulator? And the answer to that is yes, there are, and I have even reviewed one or two of them in the past, but I have never come across one I have been able to get remotely enthusiastic about, because many of the authors have done no more than transpose the contents of the Learning Center onto the printed page, bar enough amendments to keep their sorry asses out of the courts. Yes, there are many, many books on how to use Flight Simulator, but the vast majority of them are a waste of space and trees. The problem is so bad that until today, I could not unreservedly recommend a book on how to use Flight Simulator, but I am pleased to say that the wait is over, even if it took twenty seven years for Jeff Van West and Kevin Lane-Cummings to come out of the woodwork.

And no, I am not recommending this book because I was the technical editor. If anyone is curious to know, I will get a one-off payment for doing it and so if this review sells a zillion copies, I will not become one cent richer.

Microsoft Flight Simulator X For Pilots: Real World Training Pdf

Why then, Andrew, is this book any different to all the others that have gone before it?

Well, I guess the answer lies in the approach that the authors took to getting the job done and in the experience that lay behind that approach. Jeff not only has an instructor's ticket, but edits IFR Magazine; while Kevin, who also instructs, has wide media experience. What happened here was that Wiley, the publisher, put its considerable technical expertise behind two flying instructors who knew how to communicate, the icing on the cake being that the book is linked to a website at which starting situations and charts for all the lessons in the book can be downloaded, as well as two bonus chapters and an extensive set of appendices, amounting to 28 Mb of goodies.

Hold on! Wiley... Wiley... don't they publish the 'Dummies' series you mentioned back there?

They surely do, but like I said, FSX for Pilots isn't like anything you have ever read before. The defining characteristic of the book is that it never talks down to the reader and is pitched at the level of someone who wants to fly real planes one day (or maybe is learning to do so at the moment) but needs or must use a simulator to learn in the meantime. This approach gives life to subjects which sap your will to live - even back course approaches are fun if you learn about them as part of working your way through this book - and there is a lot to work through, over 700 pages. The clever thing about the way the book is written is that all the knowledge you require is there; the authors don't make any assumptions about what you know, which means that when you finish one chapter, you have a solid knowledge base for tackling the next.

After a short chapter on hardware - the book was written before Vista and DX10 became standard - the action starts with your first flight in the default Piper Cub. Readers are assumed to have downloaded all the situations and charts needed from the website before they begin working through the book and the beauty of the way the lessons are presented is, as I have already hinted, that a complete beginner will be an expert 700 pages after beginning. The first flight teaches you all the basics, like pulling back when the houses get bigger and pushing forward when they get smaller, but in at least as thorough a way as you would learn in your first lesson at a real flying school... which is why the background of the authors is so important. They have both taught at real flying schools and it shows. The second and third chapters teach you about the effects of wind on the plane, including how to fly turns around a point in a wind and crosswind takeoffs. Chapter four is about airport operations, including all the basics like how to join a circuit and your first flight to another airport. Chapter five is about navigation and communication, six about in-flight emergencies, seven about performance takeoffs and landings and eight about slow flight, stalls and spins. All this will be very familiar to anyone who can remember their flight training, because it is based around a real-world flight training syllabus - and not only that, it is fun, because the authors cite real-world incidents to illustrate their points and they talk with experience.

If you have enough experience with FSX to be able to find your way around your local airspace and take off and land safely, then you might question the need for reading chapters one to eight, to which I would counter that you still have nearly 500 pages to go, and the first eight chapters are fun. Besides, you are about to meet the Cessna 172, which gives the authors a chance to talk about the basics of radio navigation, take a peek at the G1000, cover night flying and discuss how to deal with adverse weather. By chapter 14, you are learning fast and they trust you to take a spin in the Mooney. The Mooney is one of the most neglected planes in FS, but in the real world, pilots covet them, because those hulls are fast - the downside being that you have to anticipate and keep your mind ahead of the airplane all the time. Mooney drivers fly high and the plane makes a great IFR platform, so chapter 15 is about basic attitude instrument flying. By chapter 17, you are doing instrument approaches, which are really well explained, then you get to try GPS approaches, and chapter 19 is about NDB approaches and DME arcs - all of a sudden you are an expert, doing the tough stuff.

But the book doesn't make it feel like that. Yes, there is a great sense of achievement, but the authors have the art of making difficult things seem easy. Towards the end of the book, you will get into multi-engined flying and the final chapters deal with multiplayer, virtual airlines, virtual ATC and a whole ragbag of stuff. I can say no more than that FSX for Pilots is the best book I have ever read on how to get the most out of flight simulation and if you own a copy of FSX, you should own this.

Microsoft Flight Simulator X For Pilots Real World Training Pdf Download

Andrew Herd
[email protected]